class
ItemsDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
items | SInventoryOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ItemsDeviceOperation", "Execute;GameObject", (ItemsDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemsDeviceOperation_Execute( ItemsDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ItemsDeviceOperation", "Restore;GameObject", (ItemsDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemsDeviceOperation_Restore( ItemsDeviceOperation self, WeakHandle<game.Object> owner );void ResolveItems(SInventoryOperationData[] itemsArg, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "ItemsDeviceOperation", "ResolveItems;script_ref<array<SInventoryOperationData>>GameObject", (ItemsDeviceOperation_ResolveItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ItemsDeviceOperation_ResolveItems( ItemsDeviceOperation self, SInventoryOperationData[] itemsArg, WeakHandle<game.Object> owner );