class
LifePath_ScriptConditionType
- 2 properties
- 4 functions
Extends BluelineConditionTypeBase ScriptConditionTypeBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lifePathId | TDBID | 0x0 | scripted |
inverted | bool | 0x8 | scripted |
Functions
bool Evaluate(game.Object playerObject)overrideRTTIre.Hooks.Place( "LifePath_ScriptConditionType", "Evaluate;GameObject", (LifePath_ScriptConditionType_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LifePath_ScriptConditionType_Evaluate( LifePath_ScriptConditionType self, game.Object? playerObject );game.interactions.vis.BluelinePart? GetBluelinePart(game.Object playerObject)overrideRTTIre.Hooks.Place( "LifePath_ScriptConditionType", "GetBluelinePart;GameObject", (LifePath_ScriptConditionType_GetBluelinePart x) => { return re.Hooks.CallOriginal<re.msgpack.game.interactions.vis.BluelinePart>(); } ); [Msgpack.Gen] public readonly partial record struct LifePath_ScriptConditionType_GetBluelinePart( LifePath_ScriptConditionType self, game.Object? playerObject );string ToString()overrideRTTIre.Hooks.Place( "LifePath_ScriptConditionType", "ToString;", (LifePath_ScriptConditionType_ToString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct LifePath_ScriptConditionType_ToString( LifePath_ScriptConditionType self );PlayerDevelopmentSystem? GetPlayerDevelopmentSystem()RTTIre.Hooks.Place( "LifePath_ScriptConditionType", "GetPlayerDevelopmentSystem;", (LifePath_ScriptConditionType_GetPlayerDevelopmentSystem x) => { return re.Hooks.CallOriginal<re.msgpack.PlayerDevelopmentSystem>(); } ); [Msgpack.Gen] public readonly partial record struct LifePath_ScriptConditionType_GetPlayerDevelopmentSystem( LifePath_ScriptConditionType self );