BlackICE Scripting

class

LoadListGroup

  • 24 properties
  • 16 functions

Extends AnimatedListItemController ink.ListItemController ink.ButtonController ink.DiscreteNavigationController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
lifepathink.ImageWidgetReference0x108 scripted
playTimeink.TextWidgetReference0x120 scripted
playTimeLabelink.TextWidgetReference0x138 scripted
labelDateink.TextWidgetReference0x150 scripted
lastSaveLabelink.TextWidgetReference0x168 scripted
lifePathTextink.TextWidgetReference0x180 scripted
characterLevelink.TextWidgetReference0x198 scripted
characterLevelLabelink.TextWidgetReference0x1B0 scripted
wrapperink.WidgetReference0x1C8 scripted
expandIconink.ImageWidgetReference0x1E0 scripted
expandIconBackgroundink.ImageWidgetReference0x1F8 scripted
frameink.ImageWidgetReference0x210 scripted
sep1ink.WidgetReference0x228 scripted
sep2ink.WidgetReference0x240 scripted
backgroundink.ImageWidgetReference0x258 scripted
metadataSaveGroupInfo?0x270 scripted
defaultAtlasPathred.ResourceReferenceScriptToken0x280 scripted
isExpandedbool0x288 scripted
tranistionAnimProxyink.anim.Proxy?0x290 scripted
playthroughIDstring0x2A0 scripted
refocusbool0x2C0 scripted
ensuredVisiblitiybool0x2C1 scripted
loadGameMenuControllerWeakHandle<LoadGameMenuGameController>0x2C8 scripted
buttonToRefocusWeakHandle<ink.Widget>0x2D8 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnArrangeChildrenComplete() RTTI
  • void PlayTransitionAnimation(CName animName, ink.anim.PlaybackOptions animOptions) RTTI
  • void SetMetadata(SaveGroupInfo metadata) RTTI
  • SaveGroupInfo? GetMetadata() RTTI
  • void Refocus(WeakHandle<ink.Widget> widgetToFocus) RTTI
  • void SetGameController(WeakHandle<LoadGameMenuGameController> gameController) RTTI
  • bool OnHoverOver(ink.PointerEvent e) RTTI
  • bool OnHoverOut(ink.PointerEvent e) RTTI
  • bool IsVisible() RTTI
  • void SetVisible(bool isVisible) RTTI
  • bool SwitchExpandedState() RTTI
  • bool GetExpandedState() RTTI
  • bool SetExpandedState(bool newExpandedState) RTTI
  • void SetPlaythroughID(string playthroughID) RTTI
  • string GetPlaythroughID() RTTI