class
LootContainerAccessPointControllerPS
- 1 property
- 3 functions
Extends AccessPointControllerPS MasterControllerPS ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
objRef | NodeRef | 0x2F0 | scripted |
Functions
void FinalizeNetrunnerDive(game.ui.HackingMinigameState state)overrideRTTIre.Hooks.PlaceVoid( "LootContainerAccessPointControllerPS", "FinalizeNetrunnerDive;HackingMinigameState", (LootContainerAccessPointControllerPS_FinalizeNetrunnerDive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPointControllerPS_FinalizeNetrunnerDive( LootContainerAccessPointControllerPS self, game.ui.HackingMinigameState state );void SendActionToOtherAPDevices()RTTIre.Hooks.PlaceVoid( "LootContainerAccessPointControllerPS", "SendActionToOtherAPDevices;", (LootContainerAccessPointControllerPS_SendActionToOtherAPDevices x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPointControllerPS_SendActionToOtherAPDevices( LootContainerAccessPointControllerPS self );void SendActionToEntity()RTTIre.Hooks.PlaceVoid( "LootContainerAccessPointControllerPS", "SendActionToEntity;", (LootContainerAccessPointControllerPS_SendActionToEntity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootContainerAccessPointControllerPS_SendActionToEntity( LootContainerAccessPointControllerPS self );