class
LootPickupScriptedCondition
- 0 properties
- 1 function
Extends game.interactions.InteractionScriptedCondition IScriptable ISerializable
Properties
None.
Functions
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "LootPickupScriptedCondition", "Test;GameObjectGameObject", (LootPickupScriptedCondition_Test x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LootPickupScriptedCondition_Test( LootPickupScriptedCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );