class
LootingItemController
- 9 properties
- 3 functions
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
itemNameText | WeakHandle<ink.TextWidget> | 0x0 | scripted |
isCurrentlySelected | bool | 0x10 | scripted |
itemName | ink.TextWidgetReference | 0x18 | scripted |
itemType | ink.TextWidgetReference | 0x30 | scripted |
itemWeight | ink.TextWidgetReference | 0x48 | scripted |
itemQuantity | ink.TextWidgetReference | 0x60 | scripted |
itemQualityBar | ink.WidgetReference | 0x78 | scripted |
itemSelection | ink.WidgetReference | 0x90 | scripted |
itemIcon | ink.ImageWidgetReference | 0xA8 | scripted |
Functions
void SetIcon(game.InventoryItemData itemData)RTTIre.Hooks.PlaceVoid( "LootingItemController", "SetIcon;script_ref<InventoryItemData>", (LootingItemController_SetIcon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootingItemController_SetIcon( LootingItemController self, game.InventoryItemData itemData );void SetData(game.ItemViewData itemData, bool isCurrentlySelected)RTTIre.Hooks.PlaceVoid( "LootingItemController", "SetData;script_ref<ItemViewData>Bool", (LootingItemController_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootingItemController_SetData( LootingItemController self, game.ItemViewData itemData, bool isCurrentlySelected );void SetText(string text)RTTIre.Hooks.PlaceVoid( "LootingItemController", "SetText;script_ref<String>", (LootingItemController_SetText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LootingItemController_SetText( LootingItemController self, string text );