class
MeshAppearanceDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
meshesAppearence | CName | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "MeshAppearanceDeviceOperation", "Execute;GameObject", (MeshAppearanceDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeshAppearanceDeviceOperation_Execute( MeshAppearanceDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "MeshAppearanceDeviceOperation", "Restore;GameObject", (MeshAppearanceDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeshAppearanceDeviceOperation_Restore( MeshAppearanceDeviceOperation self, WeakHandle<game.Object> owner );void ResolveMeshesAppearence(CName appearanceName, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "MeshAppearanceDeviceOperation", "ResolveMeshesAppearence;CNameGameObject", (MeshAppearanceDeviceOperation_ResolveMeshesAppearence x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeshAppearanceDeviceOperation_ResolveMeshesAppearence( MeshAppearanceDeviceOperation self, CName appearanceName, WeakHandle<game.Object> owner );