class
NPCAttitudeTowardsPlayerPrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
attitude | EAIAttitude | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCAttitudeTowardsPlayerPrereq", "Initialize;TweakDBID", (NPCAttitudeTowardsPlayerPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereq_Initialize( NPCAttitudeTowardsPlayerPrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCAttitudeTowardsPlayerPrereq", "IsFulfilled", (NPCAttitudeTowardsPlayerPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereq_IsFulfilled( NPCAttitudeTowardsPlayerPrereq self, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCAttitudeTowardsPlayerPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (NPCAttitudeTowardsPlayerPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereq_OnApplied( NPCAttitudeTowardsPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCAttitudeTowardsPlayerPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (NPCAttitudeTowardsPlayerPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereq_OnRegister( NPCAttitudeTowardsPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCAttitudeTowardsPlayerPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (NPCAttitudeTowardsPlayerPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCAttitudeTowardsPlayerPrereq_OnUnregister( NPCAttitudeTowardsPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );