class
NPCDetectingPlayerPrereqState
- 2 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
listenerID | red.CallbackObject? | 0x10 | scripted |
Functions
bool OnStateUpdate(float value)RTTIre.Hooks.Place( "NPCDetectingPlayerPrereqState", "OnStateUpdate", (NPCDetectingPlayerPrereqState_OnStateUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCDetectingPlayerPrereqState_OnStateUpdate( NPCDetectingPlayerPrereqState self, float value );