class
NPCHitSourcePrereq
- 2 properties
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitSource | EAIHitSource | 0x0 | scripted |
invert | bool | 0x4 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCHitSourcePrereq", "Initialize;TweakDBID", (NPCHitSourcePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCHitSourcePrereq_Initialize( NPCHitSourcePrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCHitSourcePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (NPCHitSourcePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCHitSourcePrereq_OnRegister( NPCHitSourcePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCHitSourcePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (NPCHitSourcePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCHitSourcePrereq_OnUnregister( NPCHitSourcePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCHitSourcePrereq", "IsFulfilled", (NPCHitSourcePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCHitSourcePrereq_IsFulfilled( NPCHitSourcePrereq self, ScriptGameInstance game, IScriptable? context );bool EvaluateCondition(int hitSource)RTTIre.Hooks.Place( "NPCHitSourcePrereq", "EvaluateCondition;Int32", (NPCHitSourcePrereq_EvaluateCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCHitSourcePrereq_EvaluateCondition( NPCHitSourcePrereq self, int hitSource );