class
NPCIsAggressivePrereq
- 1 property
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCIsAggressivePrereq", "Initialize;TweakDBID", (NPCIsAggressivePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCIsAggressivePrereq_Initialize( NPCIsAggressivePrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCIsAggressivePrereq", "IsFulfilled", (NPCIsAggressivePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCIsAggressivePrereq_IsFulfilled( NPCIsAggressivePrereq self, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCIsAggressivePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (NPCIsAggressivePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCIsAggressivePrereq_OnApplied( NPCIsAggressivePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );