class
NPCIsCrowdPrereq
- 1 property
- 2 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCIsCrowdPrereq", "Initialize;TweakDBID", (NPCIsCrowdPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCIsCrowdPrereq_Initialize( NPCIsCrowdPrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCIsCrowdPrereq", "IsFulfilled", (NPCIsCrowdPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCIsCrowdPrereq_IsFulfilled( NPCIsCrowdPrereq self, ScriptGameInstance game, IScriptable? context );