NPCLocomotionTypePrereqState class
NPCLocomotionTypePrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
listenerInt | red.CallbackObject? | scripted |
Functions
bool OnLocomotionTypeChanged(int value)RTTI