class
NPCLocomotionTypePrereqState
- 2 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
listenerInt | red.CallbackObject? | 0x10 | scripted |
Functions
bool OnLocomotionTypeChanged(int value)RTTIre.Hooks.Place( "NPCLocomotionTypePrereqState", "OnLocomotionTypeChanged", (NPCLocomotionTypePrereqState_OnLocomotionTypeChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCLocomotionTypePrereqState_OnLocomotionTypeChanged( NPCLocomotionTypePrereqState self, int value );