class
NPCRarityPrereq
- 2 properties
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
rarity | game.data.NPCRarity | 0x0 | scripted |
invert | bool | 0x4 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCRarityPrereq", "Initialize;TweakDBID", (NPCRarityPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarityPrereq_Initialize( NPCRarityPrereq self, TDBID recordID );bool IsOnRegisterSupported()overrideRTTIre.Hooks.Place( "NPCRarityPrereq", "IsOnRegisterSupported;", (NPCRarityPrereq_IsOnRegisterSupported x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarityPrereq_IsOnRegisterSupported( NPCRarityPrereq self );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCRarityPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (NPCRarityPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarityPrereq_OnApplied( NPCRarityPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCRarityPrereq", "IsFulfilled", (NPCRarityPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarityPrereq_IsFulfilled( NPCRarityPrereq self, ScriptGameInstance game, IScriptable? context );