class
NPCRevealedPrereq
- 0 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCRevealedPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (NPCRevealedPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRevealedPrereq_OnRegister( NPCRevealedPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCRevealedPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (NPCRevealedPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCRevealedPrereq_OnUnregister( NPCRevealedPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCRevealedPrereq", "IsFulfilled", (NPCRevealedPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRevealedPrereq_IsFulfilled( NPCRevealedPrereq self, ScriptGameInstance game, IScriptable? context );