class
NPCTrackingPlayerPrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "NPCTrackingPlayerPrereq", "Initialize;TweakDBID", (NPCTrackingPlayerPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCTrackingPlayerPrereq_Initialize( NPCTrackingPlayerPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCTrackingPlayerPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (NPCTrackingPlayerPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCTrackingPlayerPrereq_OnRegister( NPCTrackingPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "NPCTrackingPlayerPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (NPCTrackingPlayerPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCTrackingPlayerPrereq_OnUnregister( NPCTrackingPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "NPCTrackingPlayerPrereq", "IsFulfilled", (NPCTrackingPlayerPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCTrackingPlayerPrereq_IsFulfilled( NPCTrackingPlayerPrereq self, ScriptGameInstance game, IScriptable? context );bool EvaluateCondition(bool isTrackingPlayer)RTTIre.Hooks.Place( "NPCTrackingPlayerPrereq", "EvaluateCondition;Bool", (NPCTrackingPlayerPrereq_EvaluateCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCTrackingPlayerPrereq_EvaluateCondition( NPCTrackingPlayerPrereq self, bool isTrackingPlayer );