NewPerkFinisherCondition class
NewPerkFinisherCondition
Inheritance
Base: game.interactions.InteractionScriptedCondition
Derived
None.
Properties
None.
Functions
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIbool IsFinisherAvailable(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIbool NewPerkFinisherBladeEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon)RTTIbool NewPerkFinisherThrowableEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon)RTTIbool NewPerkFinisherMonowireEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon)RTTIbool NewPerkFinisherBluntEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon)RTTIbool IsAreaClear(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTI