BlackICE Scripting

class

NewPerkFinisherCondition

  • 0 properties
  • 7 functions

Extends game.interactions.InteractionScriptedCondition IScriptable ISerializable

Properties

None.

Functions

  • bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject) RTTI
  • bool IsFinisherAvailable(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject) RTTI
  • bool NewPerkFinisherBladeEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon) RTTI
  • bool NewPerkFinisherThrowableEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon) RTTI
  • bool NewPerkFinisherMonowireEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon) RTTI
  • bool NewPerkFinisherBluntEnabled(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject, game.weapon.Object equippedWeapon) RTTI
  • bool IsAreaClear(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject) RTTI