BlackICE Scripting

class

NumericDispalyUIController

  • 11 properties
  • 15 functions

Extends DeviceInkGameControllerBase game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
currentNumberTextWidgetink.TextWidgetReference0xC8 scripted
upArrowWidgetink.WidgetReference0xE0 scripted
downArrowWidgetink.WidgetReference0xF8 scripted
idleAnimNameCName0x110 scripted
goingUpAnimNameCName0x118 scripted
goingDownAnimNameCName0x120 scripted
idleAnimink.anim.Proxy?0x128 scripted
goingDownAnimink.anim.Proxy?0x138 scripted
goingUpAnimink.anim.Proxy?0x148 scripted
onNumberChangedListenerred.CallbackObject?0x158 scripted
onDirectionChangedListenerred.CallbackObject?0x168 scripted

Functions

  • void SetupWidgets() overrideRTTI
  • void Initialize() RTTI
  • void SetCurrentNumberOnUI(int number) RTTI
  • NumericDisplay? GetOwner() overrideRTTI
  • void RegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTI
  • void UnRegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTI
  • bool OnCurrentNumberChanged(int number) RTTI
  • void StopUpAnim() RTTI
  • void StopDownAnim() RTTI
  • void StopIdleAnim() RTTI
  • void PlayUpAnim() RTTI
  • void PlayDownAnim() RTTI
  • void PlayIdleAnim() RTTI
  • void PlayDirectionAnim(int direction) RTTI
  • bool OnDirectionChanged(int direction) RTTI