OnscreenMessageGameController class
OnscreenMessageGameController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
root | WeakHandle<ink.Widget> | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
blackboardDef | UI_NotificationsDef? | scripted |
screenMessageUpdateCallbackId | red.CallbackObject? | scripted |
screenMessage | game.SimpleScreenMessage | scripted |
mainTextWidget | ink.TextWidgetReference | scripted |
blinkingAnim | ink.anim.Definition? | scripted |
showAnim | ink.anim.Definition? | scripted |
hideAnim | ink.anim.Definition? | scripted |
animProxyShow | ink.anim.Proxy? | scripted |
animProxyHide | ink.anim.Proxy? | scripted |
animProxyTimeout | ink.anim.Proxy? | scripted |
Functions
bool OnInitialize()RTTIbool OnUnitialize()RTTIbool OnScreenMessageUpdate(string value)RTTIvoid UpdateWidgets()RTTIvoid CleanupAnimProxies()RTTIvoid SetTimeout(float value)RTTIbool OnTimeout(ink.anim.Proxy anim)RTTIbool OnShown(ink.anim.Proxy anim)RTTIbool OnBlinkAnimation(ink.anim.Proxy anim)RTTIbool OnHidden(ink.anim.Proxy anim)RTTIvoid TriggerBlinkAnimation()RTTIvoid CreateAnimations()RTTI