BlackICE Scripting

class

OnscreenMessageGameController

  • 12 properties
  • 11 functions

Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
rootWeakHandle<ink.Widget>0x58 scripted
blackboardWeakHandle<game.IBlackboard>0x68 scripted
blackboardDefUI_NotificationsDef?0x78 scripted
screenMessageUpdateCallbackIdred.CallbackObject?0x88 scripted
screenMessagegame.SimpleScreenMessage0x98 scripted
mainTextWidgetink.TextWidgetReference0xC8 scripted
blinkingAnimink.anim.Definition?0xE0 scripted
showAnimink.anim.Definition?0xF0 scripted
hideAnimink.anim.Definition?0x100 scripted
animProxyShowink.anim.Proxy?0x110 scripted
animProxyHideink.anim.Proxy?0x120 scripted
animProxyTimeoutink.anim.Proxy?0x130 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUnitialize() RTTI
  • void UpdateWidgets() RTTI
  • void CleanupAnimProxies() RTTI
  • void SetTimeout(float value) RTTI
  • bool OnTimeout(ink.anim.Proxy anim) RTTI
  • bool OnShown(ink.anim.Proxy anim) RTTI
  • bool OnBlinkAnimation(ink.anim.Proxy anim) RTTI
  • bool OnHidden(ink.anim.Proxy anim) RTTI
  • void TriggerBlinkAnimation() RTTI
  • void CreateAnimations() RTTI