class
OverclockHudListener
- 1 property
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hudController | WeakHandle<game.ui.HUDGameController> | 0x0 | scripted |
Functions
void BindHudController(WeakHandle<game.ui.HUDGameController> hudController)RTTIre.Hooks.PlaceVoid( "OverclockHudListener", "BindHudController;inkHUDGameController", (OverclockHudListener_BindHudController x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockHudListener_BindHudController( OverclockHudListener self, WeakHandle<game.ui.HUDGameController> hudController );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "OverclockHudListener", "OnStatusEffectApplied;StatusEffect_Record", (OverclockHudListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockHudListener_OnStatusEffectApplied( OverclockHudListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "OverclockHudListener", "OnStatusEffectRemoved;StatusEffect_Record", (OverclockHudListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OverclockHudListener_OnStatusEffectRemoved( OverclockHudListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );