class
PerfectDischargePrereqListener
- 1 property
- 2 functions
Extends game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<PerfectDischargePrereqState> | 0x0 | scripted |
Functions
void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "PerfectDischargePrereqListener", "RegisterState;PrereqState", (PerfectDischargePrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereqListener_RegisterState( PerfectDischargePrereqListener self, game.PrereqState? state );void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "PerfectDischargePrereqListener", "OnStatPoolValueChanged;FloatFloatFloat", (PerfectDischargePrereqListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereqListener_OnStatPoolValueChanged( PerfectDischargePrereqListener self, float oldValue, float newValue, float percToPoints );