class
PhoneStatusEffectListener
- 1 property
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
phoneSystem | WeakHandle<PhoneSystem> | 0x0 | scripted |
Functions
void Init(PhoneSystem system)RTTIre.Hooks.PlaceVoid( "PhoneStatusEffectListener", "Init;PhoneSystem", (PhoneStatusEffectListener_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PhoneStatusEffectListener_Init( PhoneStatusEffectListener self, PhoneSystem? system );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "PhoneStatusEffectListener", "OnStatusEffectApplied;StatusEffect_Record", (PhoneStatusEffectListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PhoneStatusEffectListener_OnStatusEffectApplied( PhoneStatusEffectListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "PhoneStatusEffectListener", "OnStatusEffectRemoved;StatusEffect_Record", (PhoneStatusEffectListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PhoneStatusEffectListener_OnStatusEffectRemoved( PhoneStatusEffectListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );