class
PingDevice
- 1 property
- 4 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
shouldForward | bool | 0x280 | scripted |
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "PingDevice", "SetProperties;", (PingDevice_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PingDevice_SetProperties( PingDevice self );bool ShouldForward()RTTIre.Hooks.Place( "PingDevice", "ShouldForward;", (PingDevice_ShouldForward x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PingDevice_ShouldForward( PingDevice self );void SetShouldForward(bool shouldForward)RTTIre.Hooks.PlaceVoid( "PingDevice", "SetShouldForward;Bool", (PingDevice_SetShouldForward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PingDevice_SetShouldForward( PingDevice self, bool shouldForward );void CompleteAction(ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "PingDevice", "CompleteAction;GameInstance", (PingDevice_CompleteAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PingDevice_CompleteAction( PingDevice self, ScriptGameInstance gameInstance );