class
PlaySoundDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
SFXs | SSFXOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlaySoundDeviceOperation", "Execute;GameObject", (PlaySoundDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySoundDeviceOperation_Execute( PlaySoundDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlaySoundDeviceOperation", "Restore;GameObject", (PlaySoundDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySoundDeviceOperation_Restore( PlaySoundDeviceOperation self, WeakHandle<game.Object> owner );void ResolveSFXs(SSFXOperationData[] SFXsArg, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "PlaySoundDeviceOperation", "ResolveSFXs;script_ref<array<SSFXOperationData>>GameObject", (PlaySoundDeviceOperation_ResolveSFXs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlaySoundDeviceOperation_ResolveSFXs( PlaySoundDeviceOperation self, SSFXOperationData[] SFXsArg, WeakHandle<game.Object> owner );