class
PlayTransformAnimationDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
transformAnimations | STransformAnimationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlayTransformAnimationDeviceOperation", "Execute;GameObject", (PlayTransformAnimationDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayTransformAnimationDeviceOperation_Execute( PlayTransformAnimationDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "PlayTransformAnimationDeviceOperation", "Restore;GameObject", (PlayTransformAnimationDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayTransformAnimationDeviceOperation_Restore( PlayTransformAnimationDeviceOperation self, WeakHandle<game.Object> owner );void ResolveTransformAnimations(STransformAnimationData[] animations, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "PlayTransformAnimationDeviceOperation", "ResolveTransformAnimations;script_ref<array<STransformAnimationData>>GameObject", (PlayTransformAnimationDeviceOperation_ResolveTransformAnimations x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayTransformAnimationDeviceOperation_ResolveTransformAnimations( PlayTransformAnimationDeviceOperation self, STransformAnimationData[] animations, WeakHandle<game.Object> owner );