class
PlayerElevationPrereqState
- 5 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
minElevationValue | float | 0x0 | scripted |
maxElevationValue | float | 0x4 | scripted |
minElevationListener | red.CallbackObject? | 0x8 | scripted |
maxElevationListener | red.CallbackObject? | 0x18 | scripted |
owner | WeakHandle<game.Object> | 0x28 | scripted |
Functions
bool OnMinElevationUpdateFloat(float value)RTTIre.Hooks.Place( "PlayerElevationPrereqState", "OnMinElevationUpdateFloat", (PlayerElevationPrereqState_OnMinElevationUpdateFloat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereqState_OnMinElevationUpdateFloat( PlayerElevationPrereqState self, float value );bool OnMaxElevationUpdateFloat(float value)RTTIre.Hooks.Place( "PlayerElevationPrereqState", "OnMaxElevationUpdateFloat", (PlayerElevationPrereqState_OnMaxElevationUpdateFloat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerElevationPrereqState_OnMaxElevationUpdateFloat( PlayerElevationPrereqState self, float value );