PlayerElevationPrereqState class
PlayerElevationPrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
minElevationValue | float | scripted |
maxElevationValue | float | scripted |
minElevationListener | red.CallbackObject? | scripted |
maxElevationListener | red.CallbackObject? | scripted |
owner | WeakHandle<game.Object> | scripted |
Functions
bool OnMinElevationUpdateFloat(float value)RTTIbool OnMaxElevationUpdateFloat(float value)RTTI