class
PlayerIsNewPerkBoughtPrereq
- 3 properties
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
perkType | game.data.NewPerkType | 0x1 | scripted |
level | int | 0x8 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PlayerIsNewPerkBoughtPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (PlayerIsNewPerkBoughtPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsNewPerkBoughtPrereq_OnRegister( PlayerIsNewPerkBoughtPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PlayerIsNewPerkBoughtPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (PlayerIsNewPerkBoughtPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsNewPerkBoughtPrereq_OnUnregister( PlayerIsNewPerkBoughtPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "PlayerIsNewPerkBoughtPrereq", "Initialize;TweakDBID", (PlayerIsNewPerkBoughtPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsNewPerkBoughtPrereq_Initialize( PlayerIsNewPerkBoughtPrereq self, TDBID recordID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PlayerIsNewPerkBoughtPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (PlayerIsNewPerkBoughtPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsNewPerkBoughtPrereq_OnApplied( PlayerIsNewPerkBoughtPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PlayerIsNewPerkBoughtPrereq", "IsFulfilled", (PlayerIsNewPerkBoughtPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsNewPerkBoughtPrereq_IsFulfilled( PlayerIsNewPerkBoughtPrereq self, ScriptGameInstance game, IScriptable? context );