class
PlayerIsSwimmingCondition
- 0 properties
- 1 function
Extends game.interactions.InteractionScriptedCondition IScriptable ISerializable
Properties
None.
Functions
bool Test(WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject)RTTIre.Hooks.Place( "PlayerIsSwimmingCondition", "Test;GameObjectGameObject", (PlayerIsSwimmingCondition_Test x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerIsSwimmingCondition_Test( PlayerIsSwimmingCondition self, WeakHandle<game.Object> activatorObject, WeakHandle<game.Object> hotSpotObject );