BlackICE Scripting

class

PreventionAgents

  • 2 properties
  • 8 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
groupNameCName0x0 scripted
requsteredAgentsSPreventionAgentData?[]0x8 scripted

Functions

  • void CreateGroup(CName groupName, WeakHandle<game.PersistentState> ps) RTTI
  • CName GetGroupName() RTTI
  • int GetAgentsNumber() RTTI
  • WeakHandle<game.PersistentState> GetAgetntByIndex(int index) RTTI
  • bool IsAgentalreadyAdded(WeakHandle<game.PersistentState> ps) RTTI
  • bool HasAgents() RTTI
  • void AddAgent(WeakHandle<game.PersistentState> ps) RTTI
  • void RemoveAgent(WeakHandle<game.PersistentState> ps) RTTI