class
ProcessQueuedCombatExperience
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
entity | ent.EntityID | 0x0 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, ent.EntityID entity)RTTIre.Hooks.PlaceVoid( "ProcessQueuedCombatExperience", "Set;GameObjectEntityID", (ProcessQueuedCombatExperience_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ProcessQueuedCombatExperience_Set( ProcessQueuedCombatExperience self, WeakHandle<game.Object> _owner, ent.EntityID entity );