class
PuppetMortalPrereqState
- 2 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
listener | WeakHandle<PuppetMortalityListener> | 0x10 | scripted |
Functions
void ProcessGodModeChanged(game.GodModeType newType)RTTIre.Hooks.PlaceVoid( "PuppetMortalPrereqState", "ProcessGodModeChanged;gameGodModeType", (PuppetMortalPrereqState_ProcessGodModeChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PuppetMortalPrereqState_ProcessGodModeChanged( PuppetMortalPrereqState self, game.GodModeType newType );