class
QuickSlotsManagerPS
- 1 property
- 2 functions
Extends game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
activeVehicleType | game.data.VehicleType | 0x0 | scripted |
Functions
void SetActiveType(game.data.VehicleType type)RTTIre.Hooks.PlaceVoid( "QuickSlotsManagerPS", "SetActiveType;gamedataVehicleType", (QuickSlotsManagerPS_SetActiveType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsManagerPS_SetActiveType( QuickSlotsManagerPS self, game.data.VehicleType type );game.data.VehicleType GetActiveType()RTTIre.Hooks.Place( "QuickSlotsManagerPS", "GetActiveType;", (QuickSlotsManagerPS_GetActiveType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleType>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsManagerPS_GetActiveType( QuickSlotsManagerPS self );