class
ReactionManagerTask
- 1 property
- 5 functions
- 1 derived class
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
reactionData | AIReactionData? | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ReactionManagerTask", "Activate;ScriptExecutionContext", (ReactionManagerTask_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionManagerTask_Activate( ReactionManagerTask self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "ReactionManagerTask", "Update;ScriptExecutionContext", (ReactionManagerTask_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct ReactionManagerTask_Update( ReactionManagerTask self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ReactionManagerTask", "Deactivate;ScriptExecutionContext", (ReactionManagerTask_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionManagerTask_Deactivate( ReactionManagerTask self, AIbehaviorScriptExecutionContext context );void UpdateArguments(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "ReactionManagerTask", "UpdateArguments;ScriptExecutionContext", (ReactionManagerTask_UpdateArguments x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionManagerTask_UpdateArguments( ReactionManagerTask self, AIbehaviorScriptExecutionContext context );void SendBehaviorStatus(game.Object owner, AIbehaviorUpdateOutcome status)RTTIre.Hooks.PlaceVoid( "ReactionManagerTask", "SendBehaviorStatus;GameObjectAIbehaviorUpdateOutcome", (ReactionManagerTask_SendBehaviorStatus x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionManagerTask_SendBehaviorStatus( ReactionManagerTask self, game.Object? owner, AIbehaviorUpdateOutcome status );