class
RefreshActorRequest
- 2 properties
- 3 functions
Extends HUDManagerRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
actorUpdateData | HUDActorUpdateData? | 0x8 | scripted |
requestedModules | WeakHandle<HUDModule>[] | 0x18 | scripted |
Functions
HUDActorUpdateData? GetActorUpdateData()RTTIre.Hooks.Place( "RefreshActorRequest", "GetActorUpdateData;", (RefreshActorRequest_GetActorUpdateData x) => { return re.Hooks.CallOriginal<re.msgpack.HUDActorUpdateData>(); } ); [Msgpack.Gen] public readonly partial record struct RefreshActorRequest_GetActorUpdateData( RefreshActorRequest self );WeakHandle<HUDModule>[] GetRequestedModules()RTTIstatic RefreshActorRequest? Construct(ent.EntityID requesterID, HUDActorUpdateData updateData, WeakHandle<HUDModule>[] suggestedModules)staticRTTI globalre.Hooks.Place( "RefreshActorRequest", "RefreshActorRequest::Construct;EntityIDHUDActorUpdateDataarray<HUDModule>", (RefreshActorRequest_Construct x) => { return re.Hooks.CallOriginal<re.msgpack.RefreshActorRequest>(); } ); [Msgpack.Gen] public readonly partial record struct RefreshActorRequest_Construct( ent.EntityID requesterID, HUDActorUpdateData? updateData, WeakHandle<HUDModule>[] suggestedModules );