class
ReloadFromEmptyPrereq
- 1 property
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
minAmountOfAmmoReloaded | int | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "ReloadFromEmptyPrereq", "Initialize;TweakDBID", (ReloadFromEmptyPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereq_Initialize( ReloadFromEmptyPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "ReloadFromEmptyPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (ReloadFromEmptyPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereq_OnRegister( ReloadFromEmptyPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "ReloadFromEmptyPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (ReloadFromEmptyPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereq_OnUnregister( ReloadFromEmptyPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "ReloadFromEmptyPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (ReloadFromEmptyPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereq_OnApplied( ReloadFromEmptyPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );