class
ReloadFromEmptyPrereqState
- 5 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
minAmountOfAmmoReloaded | int | 0x10 | scripted |
listenerWeaponInt | red.CallbackObject? | 0x18 | scripted |
listenerActiveWeaponVariant | red.CallbackObject? | 0x28 | scripted |
reloadingInProgress | bool | 0x38 | scripted |
Functions
bool OnWeaponStateUpdate(int value)RTTIre.Hooks.Place( "ReloadFromEmptyPrereqState", "OnWeaponStateUpdate", (ReloadFromEmptyPrereqState_OnWeaponStateUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereqState_OnWeaponStateUpdate( ReloadFromEmptyPrereqState self, int value );