class
RemoveAllPerks
- 2 properties
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
unequipPerkItems | bool | 0x0 | scripted |
removeCost | bool | 0x1 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, bool unequip, bool free)RTTIre.Hooks.PlaceVoid( "RemoveAllPerks", "Set;GameObjectBoolBool", (RemoveAllPerks_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemoveAllPerks_Set( RemoveAllPerks self, WeakHandle<game.Object> _owner, bool unequip, bool free );