class
RemovePerk
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
perkType | game.data.PerkType | 0x0 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, game.data.PerkType type)RTTIre.Hooks.PlaceVoid( "RemovePerk", "Set;GameObjectgamedataPerkType", (RemovePerk_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemovePerk_Set( RemovePerk self, WeakHandle<game.Object> _owner, game.data.PerkType type );