class
RevealEnemies
- 0 properties
- 1 function
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(bool reveal)RTTIre.Hooks.PlaceVoid( "RevealEnemies", "SetProperties;Bool", (RevealEnemies_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RevealEnemies_SetProperties( RevealEnemies self, bool reveal );