class
ScannerAbilities
- 1 property
- 3 functions
Extends ScannerChunk IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
abilities | WeakHandle<game.data.GameplayAbility_Record>[] | 0x0 | scripted |
Functions
WeakHandle<game.data.GameplayAbility_Record>[] GetAbilities()RTTIvoid Set(WeakHandle<game.data.GameplayAbility_Record>[] a)RTTIre.Hooks.PlaceVoid( "ScannerAbilities", "Set;script_ref<array<GameplayAbility_Record>>", (ScannerAbilities_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScannerAbilities_Set( ScannerAbilities self, WeakHandle<game.data.GameplayAbility_Record>[] a );ScannerDataType GetType()overrideRTTIre.Hooks.Place( "ScannerAbilities", "GetType;", (ScannerAbilities_GetType x) => { return re.Hooks.CallOriginal<re.msgpack.ScannerDataType>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerAbilities_GetType( ScannerAbilities self );