BlackICE Scripting

class game.data

GameplayAbility_Record

game.data.GameplayAbility_Record

  • 0 properties
  • 15 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.GameplayLogicPackage_Record> AbilityPackage() RTTI
  • game.data.GameplayLogicPackage_Record? AbilityPackageHandle() RTTI
  • void PrereqsForUse(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetPrereqsForUseCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetPrereqsForUseItem(int index) RTTI
  • game.data.IPrereq_Record? GetPrereqsForUseItemHandle(int index) RTTI
  • bool PrereqsForUseContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • void PrereqsForUIValidation(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetPrereqsForUIValidationCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetPrereqsForUIValidationItem(int index) RTTI
  • game.data.IPrereq_Record? GetPrereqsForUIValidationItemHandle(int index) RTTI
  • bool PrereqsForUIValidationContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • CName Loc_key_name() RTTI
  • CName Loc_key_desc() RTTI
  • bool ShowInCodex() RTTI