class game.data
GameplayAbility_Record
game.data.GameplayAbility_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.GameplayLogicPackage_Record> AbilityPackage()RTTIgame.data.GameplayLogicPackage_Record? AbilityPackageHandle()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "AbilityPackageHandle", (GameplayAbility_Record_AbilityPackageHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackage_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_AbilityPackageHandle( game.data.GameplayAbility_Record self );void PrereqsForUse(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayAbility_Record", "PrereqsForUse", (GameplayAbility_Record_PrereqsForUse x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_PrereqsForUse( game.data.GameplayAbility_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetPrereqsForUseCount()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "GetPrereqsForUseCount", (GameplayAbility_Record_GetPrereqsForUseCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_GetPrereqsForUseCount( game.data.GameplayAbility_Record self );WeakHandle<game.data.IPrereq_Record> GetPrereqsForUseItem(int index)RTTIgame.data.IPrereq_Record? GetPrereqsForUseItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "GetPrereqsForUseItemHandle", (GameplayAbility_Record_GetPrereqsForUseItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_GetPrereqsForUseItemHandle( game.data.GameplayAbility_Record self, int index );bool PrereqsForUseContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "PrereqsForUseContains", (GameplayAbility_Record_PrereqsForUseContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_PrereqsForUseContains( game.data.GameplayAbility_Record self, WeakHandle<game.data.IPrereq_Record> item );void PrereqsForUIValidation(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataGameplayAbility_Record", "PrereqsForUIValidation", (GameplayAbility_Record_PrereqsForUIValidation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_PrereqsForUIValidation( game.data.GameplayAbility_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetPrereqsForUIValidationCount()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "GetPrereqsForUIValidationCount", (GameplayAbility_Record_GetPrereqsForUIValidationCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_GetPrereqsForUIValidationCount( game.data.GameplayAbility_Record self );WeakHandle<game.data.IPrereq_Record> GetPrereqsForUIValidationItem(int index)RTTIgame.data.IPrereq_Record? GetPrereqsForUIValidationItemHandle(int index)RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "GetPrereqsForUIValidationItemHandle", (GameplayAbility_Record_GetPrereqsForUIValidationItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_GetPrereqsForUIValidationItemHandle( game.data.GameplayAbility_Record self, int index );bool PrereqsForUIValidationContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "PrereqsForUIValidationContains", (GameplayAbility_Record_PrereqsForUIValidationContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_PrereqsForUIValidationContains( game.data.GameplayAbility_Record self, WeakHandle<game.data.IPrereq_Record> item );CName Loc_key_name()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "Loc_key_name", (GameplayAbility_Record_Loc_key_name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_Loc_key_name( game.data.GameplayAbility_Record self );CName Loc_key_desc()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "Loc_key_desc", (GameplayAbility_Record_Loc_key_desc x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_Loc_key_desc( game.data.GameplayAbility_Record self );bool ShowInCodex()RTTIre.Hooks.Place( "gamedataGameplayAbility_Record", "ShowInCodex", (GameplayAbility_Record_ShowInCodex x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayAbility_Record_ShowInCodex( game.data.GameplayAbility_Record self );