class
ScannerArchetype
- 1 property
- 3 functions
Extends ScannerChunk IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
archetype | game.data.ArchetypeType | 0x0 | scripted |
Functions
game.data.ArchetypeType GetArchtype()RTTIre.Hooks.Place( "ScannerArchetype", "GetArchtype;", (ScannerArchetype_GetArchtype x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArchetypeType>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerArchetype_GetArchtype( ScannerArchetype self );void Set(game.data.ArchetypeType a)RTTIre.Hooks.PlaceVoid( "ScannerArchetype", "Set;gamedataArchetypeType", (ScannerArchetype_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScannerArchetype_Set( ScannerArchetype self, game.data.ArchetypeType a );ScannerDataType GetType()overrideRTTIre.Hooks.Place( "ScannerArchetype", "GetType;", (ScannerArchetype_GetType x) => { return re.Hooks.CallOriginal<re.msgpack.ScannerDataType>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerArchetype_GetType( ScannerArchetype self );