class
SecurityAlarmBreachResponse
- 1 property
- 2 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
currentSecurityState | ESecuritySystemState | 0x280 | scripted |
Functions
void SetProperties(ESecuritySystemState currentSecuritySystemState)RTTIre.Hooks.PlaceVoid( "SecurityAlarmBreachResponse", "SetProperties;ESecuritySystemState", (SecurityAlarmBreachResponse_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SecurityAlarmBreachResponse_SetProperties( SecurityAlarmBreachResponse self, ESecuritySystemState currentSecuritySystemState );ESecuritySystemState GetSecurityState()RTTIre.Hooks.Place( "SecurityAlarmBreachResponse", "GetSecurityState;", (SecurityAlarmBreachResponse_GetSecurityState x) => { return re.Hooks.CallOriginal<re.msgpack.ESecuritySystemState>(); } ); [Msgpack.Gen] public readonly partial record struct SecurityAlarmBreachResponse_GetSecurityState( SecurityAlarmBreachResponse self );