class
SetAttribute
- 2 properties
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statLevel | float | 0x0 | scripted |
attributeType | game.data.StatType | 0x4 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, float level, game.data.StatType type)RTTIre.Hooks.PlaceVoid( "SetAttribute", "Set;GameObjectFloatgamedataStatType", (SetAttribute_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetAttribute_Set( SetAttribute self, WeakHandle<game.Object> _owner, float level, game.data.StatType type );