class
SetChancePrereq
- 1 property
- 2 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
setChance | float | 0x0 | scripted |
Functions
void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "SetChancePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (SetChancePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetChancePrereq_OnApplied( SetChancePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID record)overrideRTTIre.Hooks.PlaceVoid( "SetChancePrereq", "Initialize;TweakDBID", (SetChancePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetChancePrereq_Initialize( SetChancePrereq self, TDBID record );