BlackICE Scripting

class

SetProficiencyLevel

  • 3 properties
  • 1 function

Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable

Properties

PropertyTypeOffset
newLevelint0x0 scripted
proficiencyTypegame.data.ProficiencyType0x4 scripted
telemetryLevelGainReasontelemetry.LevelGainReason0x8 scripted

Functions

  • void Set(WeakHandle<game.Object> _owner, int level, game.data.ProficiencyType type, telemetry.LevelGainReason telemetryGainReason) RTTI