SetProficiencyLevel class
SetProficiencyLevel
Inheritance
Base: game.PlayerScriptableSystemRequest
Derived
None.
Properties
| Property | Type | |
|---|---|---|
newLevel | int | scripted |
proficiencyType | game.data.ProficiencyType | scripted |
telemetryLevelGainReason | telemetry.LevelGainReason | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, int level, game.data.ProficiencyType type, telemetry.LevelGainReason telemetryGainReason)RTTI