class
SetProgressionBuild
- 2 properties
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
buildType | game.data.BuildType | 0x0 | scripted |
isDebug | bool | 0x4 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner, game.data.BuildType build)RTTIre.Hooks.PlaceVoid( "SetProgressionBuild", "Set;GameObjectgamedataBuildType", (SetProgressionBuild_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetProgressionBuild_Set( SetProgressionBuild self, WeakHandle<game.Object> _owner, game.data.BuildType build );