class
ShardCollectedInventoryCallback
- 2 properties
- 2 functions
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
notificationQueue | WeakHandle<JournalNotificationQueue> | 0x0 | scripted |
journalManager | WeakHandle<game.JournalManager> | 0x10 | scripted |
Functions
void OnItemQuantityChanged(game.ItemID item, int diff, uint total, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "ShardCollectedInventoryCallback", "OnItemQuantityChanged;ItemIDInt32Uint32Bool", (ShardCollectedInventoryCallback_OnItemQuantityChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShardCollectedInventoryCallback_OnItemQuantityChanged( ShardCollectedInventoryCallback self, game.ItemID item, int diff, uint total, bool flaggedAsSilent );void OpenShardPopup(game.JournalOnscreen entry, game.ItemID item, bool isCrypted)RTTIre.Hooks.PlaceVoid( "ShardCollectedInventoryCallback", "OpenShardPopup;JournalOnscreenItemIDBool", (ShardCollectedInventoryCallback_OpenShardPopup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShardCollectedInventoryCallback_OpenShardPopup( ShardCollectedInventoryCallback self, game.JournalOnscreen? entry, game.ItemID item, bool isCrypted );