class
SimpleCanSwapWeapons
- 3 properties
- 2 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
initialized | bool | 0x0 | scripted |
result | bool | 0x1 | scripted |
items | WeakHandle<game.data.NPCEquipmentItem_Record>[] | 0x8 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleCanSwapWeapons", "Activate;ScriptExecutionContext", (SimpleCanSwapWeapons_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCanSwapWeapons_Activate( SimpleCanSwapWeapons self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleCanSwapWeapons", "Check;ScriptExecutionContext", (SimpleCanSwapWeapons_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCanSwapWeapons_Check( SimpleCanSwapWeapons self, AIbehaviorScriptExecutionContext context );