BlackICE Scripting

class game.data

NPCEquipmentItem_Record

game.data.NPCEquipmentItem_Record

  • 0 properties
  • 16 functions

Extends game.data.NPCEquipmentGroupEntry_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AttachmentSlot_Record> OnBodySlot() RTTI
  • game.data.AttachmentSlot_Record? OnBodySlotHandle() RTTI
  • WeakHandle<game.data.Item_Record> Item() RTTI
  • game.data.Item_Record? ItemHandle() RTTI
  • WeakHandle<game.data.AttachmentSlot_Record> EquipSlot() RTTI
  • game.data.AttachmentSlot_Record? EquipSlotHandle() RTTI
  • void EquipCondition(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetEquipConditionCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetEquipConditionItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetEquipConditionItemHandle(int index) RTTI
  • bool EquipConditionContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI
  • void UnequipCondition(out WeakHandle<game.data.AIActionCondition_Record>[] outList) RTTI
  • int GetUnequipConditionCount() RTTI
  • WeakHandle<game.data.AIActionCondition_Record> GetUnequipConditionItem(int index) RTTI
  • game.data.AIActionCondition_Record? GetUnequipConditionItemHandle(int index) RTTI
  • bool UnequipConditionContains(WeakHandle<game.data.AIActionCondition_Record> item) RTTI